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This is a 2 player game. Each player has a
team of 3 Bakugan and
each is trying to be the first to capture 3
Gate cards.
SET UP|
 Each player needs
3 Bakugan, 3 Gate cards: one of each
color, (The Gate cards are heavier than
the others and make the Bakugan open.) and
3 Ability cards: one of each color.
Players should sit about 2-1/2 feet from
each other. The play area should be a smooth,
flat surface. The space between the two players
is called the Field.
When ready, each player says, “Field - Open!”
Players should hold their unused cards in their
hands (or leave them face down), so that their
opponent cannot see the faceside.
Their unused Bakugan should be
closed (marble-like). Each player has a used
pile on their left; this is where played
Ability cards, Gate cards won, and used Bakugan
go.
PLAY! Each player
places one of their Gate cards face down
(i.e., Bakugan logo is face up) in front
of their opponent, so that they barely
touch each other at their top, while
saying,“Gate Card - Set!” Note: Setting
Gate cards occurs at the start of any turn
where there are no Gate cards in the
field. The youngest player goes first.
Players then take turns. The player whose
turn it is chooses a Bakugan and
says,“Bakugan - Brawl!” The player then
rolls one of his unused Bakugan
at the Gate cards in the field.
WHAT HAPPENS AFTER A PLAYER
ROLLS?
If the Bakugan opens on a Gate
card and there’s no
other Bakugan on that Gate, it is now the
other
player’s turn.
If the Bakugan opens on a Gate card and the
other player has a Bakugan on that Gate card,
Battle ensues — see ‘Battle!”
If the Bakugan opens on a Gate card and this
player already has a Bakugan on this card, one
of two things happen:
-If there’s no other Gate card in play or
this player already has a Bakugan on the other
Gate card, this player wins that Gate card
uncontested, placing it and his two Bakugan in
his used pile. It then becomes the other
player’s turn.
Otherwise this Bakugan is moved to the other
Gate card. If that Gate card doesn’t have an
opponent’s Bakugan, it is the other player’s
turn. But if it does, Battle ensues — see
‘Battle!”
BATTLE!
Battle is one Bakugan vs. one Bakugan and
happens whenever Bakugan from two different
players end up on the same Gate card.
Detach the two Bakugan from the Gate card
and read each Bakugan’s G-Power.
Gate Reveal: Flip the Gate
card over and do what it says.
Ability Cards: Play Ability
cards (if desired) – first, by the player whose
turn it is. Each Ability card says when it can
be played. Tell your opponent that you are
playing the card, do what the card says and
then put the card in your used pile.
Gate Card G-Power Boost:
After both players are finished playing Ability
cards, each Bakugan gets to add the Gate
Card G-Power boost. Simply match the color
of
a Bakugan to the color symbol on the Gate card
and add that number to the Bakugan’s
G-Power.
The battle is won by the Bakugan that now
has the higher G-Power. The player who wins the
battle puts the Gate card in their used
pile.
In the event of a tie: Each player rolls an
unused Bakugan. First Bakugan
to stand on a Gate card wins.
Additional Rules:
Q: What happens when it is
my turn and I don’t have any
Bakugan in my unused pile?
A: Return all of your
Bakugan from your used pile to your
unused pile and roll one of them.
Q: What Attribute is a
clear Bakugan?
A: Its Attribute is the
same as their opponent’s in this battle.
If the opponent is also clear, both players
choose which
color their Bakugan is at the start of the
battle before the
card is flipped over.
Q: I have a card, which
disagrees with these rules, what happens?
A: Cards always take
precedence over the rules.
Q: How far do I have to be
when I roll?
A: At least two card
lengths away from the Gate cards.
Q: What happens if I roll a
Bakugan and it only partially opens?
A: It counts as open
Speed Play and
Battle
Dan and Runo each choose one of their Gate
cards and put them face down in the
arena closest to the other player with the
cards touching at the tips. They say
together, “Gate card - Set.”
Dan is younger and so goes first. He says,
“Bakugan - Brawl.”
Dan rolls his Pyrus (red) Fear Ripper and it
opens on Runo’s Gate. Dan’s turn is over.
Now it’s Runo’s turn.
Runo says, “Bakugan - Brawl”, and then
play’s the Ability card, “Masquerade’s Throw”.
This Ability card instructs Dan to discard one
of his Ability cards. (He does
this.) Runo then rolls her Ventus (green) Fear
Ripper. It opens on Dan’s Gate card.
Runo’s turn is over.
Dan says, “Bakugan - Brawl.” Dan rolls his
Haos (grey) Serpenoid and it opens on
Runo’s Gate card. He already has a Bakugan
there, so it gets moved to the other Gate card.
Runo has a Bakugan there, so they battle!
Dan’s Haos (grey) Serpenoid has 550 G-Power.
Runo’s Ventus (green) Fear Ripper has 500
G-Power.
The Gate card is flipped over — it’s called
“High Energy”.
Note now that Dan’s Bakugan will receive a
110 point Gate Card G-Power boost
while Runo’s gets 120.
Both players look at their Ability cards and
neither player choose to play one, so
the battle ends. Compute the final G-Powers by
adding the Gate Card G-Power boost to the G
Power on their Bakugan: Dan’s G-Power is 660
(550 + 110) and Runo’s Fear Ripper’s G-Power is
620 (500 + 120).
Since Dan’s Bakugan has a higher final
G-Power, Dan wins!
Dan takes the Gate card and puts it into his
used pile. Then Runo and Dan each put
their Bakugan in their used piles and Dan’s
turn is over.
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